Oranguru

Oranguru
NormalPsychic
BST 490 · Best SpD 110
Quick answer

Is Oranguru good in Pokemon Champions?

Oranguru is available in the Champions roster. It is a Normal/Psychic Pokémon with 490 base stat total, and its most useful listed moves include Protect, Trick Room, Yawn, Giga Impact.
  • Normal/Psychic types
  • Base stat total 490
  • Weak to Bug, Dark

Base Stats

HP90
Atk60
Def80
SpA90
SpD110
Spe60

Battle Plan

Weak To
Bug2x
Dark2x
Resists
Psychic0.5x
Immune
Ghost0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

normalSTAB Coverage
Neutral
normalfirewaterelectricgrassicefightingpoisongroundflyingpsychicbugdragondarkfairy
½×
Resisted
rocksteel
No Effect
ghost
psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark

Common Sets

Common Sets
Top 3 · from 8 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Colbur Berry13%
AbilityInner Focus
Calm32 HP / 14 Def / 20 SpD
Trick RoomnormalSTAB
InstructpsychicSTAB
Foul PlaynormalSTAB
Sunny DaynormalSTAB
#2Colbur Berry13%
AbilityInner Focus
Relaxed32 HP / 30 Def / 4 SpD
PsychicpsychicSTAB
InstructpsychicSTAB
EncorenormalSTAB
Trick RoomnormalSTAB
#3Sitrus Berry13%
AbilityInner Focus
Relaxed32 HP / 30 Def / 4 SpD
Foul PlaynormalSTAB
Psychic TerrainnormalSTAB
InstructpsychicSTAB
Trick RoomnormalSTAB

Movepool

Sorted by STAB then competitive usage

ProtectSTAB+4
STA

Prevents any moves from hitting the user this turn.

Trick RoomSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

YawnSTAB
STA

Target sleeps at the end of the next turn.

Giga ImpactSTAB
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper BeamSTAB
150 BP·90%·SPC

User foregoes its next turn to recharge.

Last ResortSTAB
140 BP··PHY

Can only be used after all of the user’s other moves have been used.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

Mega KickSTAB
120 BP·75%·PHY

Inflicts regular damage with no additional effect.

Hyper VoiceSTAB
90 BP··SPC

Inflicts regular damage with no additional effect.

PsychicSTAB
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Body SlamSTAB
85 BP··PHY

Has a chance to paralyze the target.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

ExtrasensorySTAB
80 BP··SPC

Has a chance to make the target flinch.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Zen HeadbuttSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

Psychic NoiseSTAB
75 BP··SPC
FacadeSTAB
70 BP··PHY

Power doubles if user is burned, paralyzed, or poisoned.

RoundSTAB
60 BP··SPC

Has double power if it’s used more than once per turn.

SnoreSTAB
50 BP··SPC

Has a chance to make the target flinch. Only works if the user is sleeping.

Terrain PulseSTAB
50 BP··SPC

Inflicts regular damage with no additional effect.

Abilities

1
Ability 1
Inner Focus

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

2
Ability 2
Telepathy

The Pokémon anticipates and dodges the attacks of its allies.

Hidden Ability
Symbiosis

The Pokémon passes its held item to an ally that has used up an item.

Recommended next step
Deeper analysis on Smogon →