Is Mega Starmie good in Pokemon Champions?
- Water/Psychic types
- Base stat total 620
- Weak to Electric, Grass, Bug
Base Stats
Mega Starmie Weaknesses & Resistances
Mega Starmie Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Starmie's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
The user switches spots with one of its allies. With each consecutive use this m…
Gives the entire field the Trick Room status for 5 turns.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
This move's power is doubled against targets that have the Submerged status.
Has a 20% chance of lowering the target's Defense stat by 1 stage.
The user gains the Submerged status on the turn this move is used then attacks o…
If the user is under the effect of Psychic Terrain this move's power is boosted…
This is a special move but the damage it deals is calculated using the target's…
Has a 30% chance of burning the target. Cures the user and target of being froze…
Has a 20% chance of making the target flinch.
Has a 20% chance of making the target flinch.
This move has a 1-stage Critical-Hit Ratio Boost.
After attacking the user switches out of battle to be replaced by another party…
Has a 20% chance of confusing the target.
Lowers the target's Attack stat by 1 stage.
Inflicts regular damage with no additional effect.
Gives the target the Bound status. This move's power is doubled if the target ha…
Boosts the user's Speed stat by 2 stages.
Boosts the user's Defense and Sp. Def stats by 1 stage.
Gives the entire field the Gravity status for 5 turns.
Gives the user's side the Light Screen status for 5 turns.
Summons rain for 5 turns.
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
The user and the target swap their Abilities.
The user and the target swap their held items.
Gives the entire field the Wonder Room status for 5 turns.
Lowers targets' Speed stats by 1 stage.
The user protects itself from incoming moves for the turn. With each consecutive…
Paralyzes the target.
User faints.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
User receives 1/3 the damage inflicted in recoil.
The user gains the Charging status on the turn this move is used then attacks on…
Has a 10% chance of freezing targets. This move never misses in snow.
Has a 30% chance of paralyzing the target. This move never misses in rain and ca…
Has a 10% chance of freezing the target.
Has a 10% chance of paralyzing the target.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Removes any terrain.
Inflicts regular damage with no additional effect.
Has a 20% chance of leaving the target burned frozen or paralyzed.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed…
This move's power is doubled if the target has already dealt damage to the user…
If multiple Pokémon use this move in the same turn the second user onward will a…
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Boosts the user's Attack and Defense stats by 1 stage.
Confuses the target.
During the turn this move is used if the user takes damage from a move that woul…
The heavier the target the greater this move's power (ranging between 20 and 120…
The lower the user's Speed stat compared to the target's the greater this move's…
Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Restores 1/2 of the user's max HP.
Gives the user's side the Safeguard status for 5 turns.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Abilities
Related Pokémon
Other Water / Psychic picks worth scouting