Is Slowbro good in Pokemon Champions?
- Water/Psychic types
- Base stat total 490
- Weak to Electric, Grass, Bug
Base Stats
Slowbro Weaknesses & Resistances
Slowbro Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Slowbro's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For five turns, slower Pokémon will act before faster Pokémon.
Hits the target two turns later.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
User dives underwater, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to burn the target.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to lower the target’s Defense by one stage.
Has a chance to confuse the target.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Defense by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Heals the target for half its max HP.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Target sleeps at the end of the next turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after the user has eaten a berry.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Calculates damage with the target’s attacking stat.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn, freeze, or paralyze the target.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to freeze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
User pays half its max HP to max out its Attack.
Prevents the target from leaving battle.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Disables the target’s last used move for 1-8 turns.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Defense by two stages.
Raises the user’s Special Attack by two stages.
Discards the user’s stat changes and copies the target’s.
Protects the user’s field from major status ailments and confusion for five turn…
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Abilities
“The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.”
“The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.”
Mega Form
Related Pokémon
Other Water / Psychic picks worth scouting