Slowking

Slowking
WaterPsychic
BST 490 · Best SpD 110
Quick answer

Is Slowking good in Pokemon Champions?

Slowking is available in the Champions roster. It is a Water/Psychic Pokémon with 490 base stat total, and its most useful listed moves include Trick Room, Future Sight, Hydro Pump, Muddy Water.
  • Water/Psychic types
  • Base stat total 490
  • Weak to Electric, Grass, Bug

Base Stats

HP95
Atk75
Def80
SpA100
SpD110
Spe30

Battle Plan

Weak To
Electric2x
Grass2x
Bug2x
Ghost2x
Dark2x
Resists
Fire0.5x
Water0.5x
Ice0.5x
Fighting0.5x
Psychic0.5x
Steel0.5x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

waterSTAB Coverage
Super Effective
firegroundrock
Neutral
normalelectricicefightingpoisonflyingpsychicbugghostdarksteelfairy
½×
Resisted
watergrassdragon
psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark

Common Sets

Common Sets
Top 3 · from 3 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Colbur Berry33%
AbilityRegenerator
Sassy31 HP / 5 Def / 30 SpD
PsychicpsychicSTAB
Yawnnormal
Trick Roomnormal
Heal Pulsenormal
#2Colbur Berry33%
AbilityRegenerator
Quiet32 HP / 16 Def / 10 SpA / 8 SpD
Chilly Receptionnormal
ScaldwaterSTAB
PsychicpsychicSTAB
Trick Roomnormal
#3Colbur Berry33%
AbilityRegenerator
Calm32 HP / 23 Def / 1 SpA / 10 SpD
ScaldwaterSTAB
Psychic Noisenormal
Trick Roomnormal
Chilly Receptionnormal

Movepool

Sorted by STAB then competitive usage

Trick RoomSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

Hydro PumpSTAB
110 BP·80%·SPC

Inflicts regular damage with no additional effect.

Muddy WaterSTAB
90 BP·85%·SPC

Has a chance to lower the target’s accuracy by one stage.

PsychicSTAB
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

SurfSTAB
90 BP··SPC

Inflicts regular damage and can hit Dive users.

LiquidationSTAB
85 BP··PHY

Has a chance to lower the target’s Defense by one stage.

DiveSTAB
80 BP··PHY

User dives underwater, dodging all attacks, and hits next turn.

Eerie SpellSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

ScaldSTAB
80 BP··SPC

Has a chance to burn the target.

WaterfallSTAB
80 BP··PHY

Has a chance to make the target flinch.

Zen HeadbuttSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

Psychic NoiseSTAB
75 BP··SPC
Razor ShellSTAB
75 BP·95%·PHY

Has a chance to lower the target’s Defense by one stage.

Water PulseSTAB
60 BP··SPC

Has a chance to confuse the target.

Chilling WaterSTAB
50 BP··SPC
WhirlpoolSTAB
35 BP·85%·SPC

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…

Stored PowerSTAB
20 BP··SPC

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Abilities

1
Ability 1
Oblivious

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

2
Ability 2
Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Hidden Ability
Regenerator

The Pokémon has a little of its HP restored when withdrawn from battle.

Recommended next step
Deeper analysis on Smogon →