Mega Metagross

← Base form: metagross
Mega Metagross
SteelPsychic
BST 700 · Best Def 150
Quick answer

Is Mega Metagross good in Pokemon Champions?

Mega Metagross is available in the Champions roster. It is a Steel/Psychic Pokémon with 700 base stat total, and its most useful listed moves include Steel Beam, Steel Roller, Future Sight, Meteor Mash.
  • Steel/Psychic types
  • Base stat total 700
  • Weak to Fire, Ground, Ghost

Base Stats

HP80
Atk145
Def150
SpA105
SpD110
Spe110

Battle Plan

Weak To
Fire2x
Ground2x
Ghost2x
Dark2x
Resists
Normal0.5x
Grass0.5x
Ice0.5x
Flying0.5x
Psychic0.25x
Rock0.5x
Dragon0.5x
Steel0.5x
Fairy0.5x
Immune
Poison0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

steelSTAB Coverage
Super Effective
icerockfairy
Neutral
normalgrassfightingpoisongroundflyingpsychicbugghostdragondark
½×
Resisted
firewaterelectricsteel
psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark
Calc vs top threats

One tap: Mega Metagross's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

Steel BeamSTAB
140 BP·95%·SPC

Inflicts damage, and the user takes damage equal to half of its max HP, rounded…

Steel RollerSTAB
130 BP··PHY

Inflicts regular damage with no additional effect.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

Meteor MashSTAB
90 BP·90%·PHY

Has a chance to raise the user’s Attack by one stage.

PsychicSTAB
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Psychic FangsSTAB
85 BP··PHY

Destroys Reflect and Light Screen.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Flash CannonSTAB
80 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Iron HeadSTAB
80 BP··PHY

Has a chance to make the target flinch.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Zen HeadbuttSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

Psychic NoiseSTAB
75 BP··SPC
Psycho CutSTAB
70 BP··PHY

Has an increased chance for a critical hit.

Bullet PunchSTAB+1
40 BP··PHY

Inflicts regular damage with no additional effect.

AgilitySTAB
STA

Raises the user’s Speed by two stages.

Cosmic PowerSTAB
STA

Raises the user’s Defense and Special Defense by one stage.

GravitySTAB
STA

Disables moves and immunities that involve flying or levitating for five turns.

Gyro BallSTAB
PHY

Power raises when the user has lower Speed, up to a maximum of 150.

Hard PressSTAB
PHY
Iron DefenseSTAB
STA

Raises the user’s Defense by two stages.

Abilities

1
Ability 1

Powers up moves that make direct contact.

Recommended next step
Deeper analysis on Smogon →