Mega Mawile
SteelFairy
BST 480 · Best Def 125
Quick answer

Is Mega Mawile good in Pokemon Champions?

Mega Mawile is available in the Champions roster. It is a Steel/Fairy Pokémon with 480 base stat total, and its most useful listed moves include Steel Beam, Play Rough, Flash Cannon, Iron Head.
  • Steel/Fairy types
  • Base stat total 480
  • Weak to Fire, Ground

Base Stats

HP50
Atk105
Def125
SpA55
SpD95
Spe50

Battle Plan

Weak To
Fire2x
Ground2x
Resists
Normal0.5x
Grass0.5x
Ice0.5x
Flying0.5x
Psychic0.5x
Bug0.25x
Rock0.5x
Dark0.5x
Fairy0.5x
Immune
Poison0x
Dragon0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

steelSTAB Coverage
Super Effective
icerockfairy
Neutral
normalgrassfightingpoisongroundflyingpsychicbugghostdragondark
½×
Resisted
firewaterelectricsteel
fairySTAB Coverage
Super Effective
fightingdragondark
Neutral
normalwaterelectricgrassicegroundflyingpsychicbugrockghostfairy
½×
Resisted
firepoisonsteel
Calc vs top threats

One tap: Mega Mawile's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

Steel BeamSTAB
140 BP·95%·SPC

Inflicts damage, and the user takes damage equal to half of its max HP, rounded…

Play RoughSTAB
90 BP·90%·PHY

Has a chance to lower the target’s Attack by one stage.

Flash CannonSTAB
80 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Iron HeadSTAB
80 BP··PHY

Has a chance to make the target flinch.

Draining KissSTAB
50 BP··SPC

Drains 75% of the damage inflicted to heal the user.

CharmSTAB
STA

Lowers the target’s Attack by two stages.

Iron DefenseSTAB
STA

Raises the user’s Defense by two stages.

Misty TerrainSTAB
STA

For five turns, protects all Pokémon on the ground from major status ailments an…

Icy Wind
55 BP·95%·SPC

Has a chance to lower the target’s Speed by one stage.

Helping Hand+5
STA

Ally’s next move inflicts half more damage.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Double-Edge
120 BP··PHY

User receives 1/3 the damage inflicted in recoil.

Focus Blast
120 BP·70%·SPC

Has a chance to lower the target’s Special Defense by one stage.

Mega Kick
120 BP·75%·PHY

Inflicts regular damage with no additional effect.

Solar Beam
120 BP··SPC

Requires a turn to charge before attacking.

Fire Blast
110 BP·85%·SPC

Has a chance to burn the target.

Dynamic Punch
100 BP·50%·PHY

Has a chance to confuse the target.

Stone Edge
100 BP·80%·PHY

Has an increased chance for a critical hit.

Abilities

1
Ability 1

Doubles the Pokémon's Attack stat.

Recommended next step
Deeper analysis on Smogon →