Meowscarada
Is Meowscarada good in Pokemon Champions?
- Grass/Dark types
- Base stat total 530
- Weak to Fire, Ice, Fighting
Base Stats
Meowscarada Weaknesses & Resistances
Meowscarada Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Meowscarada's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Lowers the user’s Special Attack by two stages after inflicting damage.
Requires a turn to charge before attacking.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Prevents the target from using sound-based moves for two turns.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Only works if the target is about to use a damaging move.
Target drops its held item.
Has a chance to make the target flinch.
Takes the target’s item.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Lowers the target’s Special Defense by two stages.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Seeds the target, stealing HP from it every turn.
Raises the user’s Special Attack by two stages.
For the next few turns, the target can only use damaging moves.
Changes the target’s ability to Insomnia.
User switches places with the friendly Pokémon opposite it.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
For five turns, slower Pokémon will act before faster Pokémon.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Attack by one stage.
Damages opponents, but heals allies for 50% of their max HP.
Never misses.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Destroys Reflect and Light Screen.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
User must switch out after attacking.
Lowers the target’s Speed by one stage.
Never misses.
Has double power if the user has no held item.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage with no additional effect.
Raises the user’s Speed by two stages.
Lowers the target’s Attack by two stages.
Uses the target’s last used move.
Raises the user’s evasion by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Discards the user’s stat changes and copies the target’s.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Scatters Spikes, hurting opposing Pokémon that switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
User and target swap items.
Abilities
Related Pokémon
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