Rotom

Rotom
electricghost
BST 440 · Best SpA 95

Base Stats

HP50
Atk50
Def77
SpA95
SpD77
Spe91

Battle Plan

Weak To
ground2x
ghost2x
dark2x
Resists
electric0.5x
poison0.5x
flying0.5x
bug0.5x
steel0.5x
Immune
normal0x
fighting0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

electricSTAB Coverage
Super Effective
waterflying
Neutral
normalfireicefightingpoisonpsychicbugrockghostdarksteelfairy
½×
Resisted
electricgrassdragon
No Effect
ground
ghostSTAB Coverage
Super Effective
psychicghost
Neutral
firewaterelectricgrassicefightingpoisongroundflyingbugrockdragonsteelfairy
½×
Resisted
dark
No Effect
normal

Movepool

Sorted by STAB then competitive usage

Thunder WaveSTAB
90%·STA

Paralyzes the target.

PoltergeistSTAB
110 BP·90%·PHY

Inflicts regular damage with no additional effect.

ThunderSTAB
110 BP·70%·SPC

Can paralyze the target.

ThunderboltSTAB
90 BP··SPC

Can paralyze the target.

DischargeSTAB
80 BP··SPC

Can paralyze the target.

Shadow BallSTAB
80 BP··SPC

Can lower the target’s Special Defense by one stage.

Rising VoltageSTAB
70 BP··SPC

Inflicts regular damage with no additional effect.

Volt SwitchSTAB
70 BP··SPC

User must switch out after attacking.

HexSTAB
65 BP··SPC

Has double power if the target has a major status ailment.

ElectrowebSTAB
55 BP·95%·SPC

Lowers the target’s Speed by one stage.

Charge BeamSTAB
50 BP·90%·SPC

Can raise the user’s Special Attack by one stage.

ChargeSTAB
STA

Raises the user’s Special Defense by one stage. User’s Electric moves have doub…

Confuse RaySTAB
STA

Confuses the target.

Eerie ImpulseSTAB
STA

Lowers the target’s Special Attack by two stages.

Electric TerrainSTAB
STA

For five turns, prevents all Pokémon on the ground from sleeping and strengthens…

Electro BallSTAB
SPC

Power is higher when the user has greater Speed than the target, up to a maximum…

Night ShadeSTAB
SPC

Inflicts damage equal to the user’s level.

SpiteSTAB
STA

Lowers the PP of the target’s last used move by 4.

Helping Hand+5
STA

Ally’s next move inflicts half more damage.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Abilities

1
Ability 1
Levitate

Immune to Ground-type moves, Arena Trap, Spikes, and Toxic Spikes.

Deeper analysis on Smogon →