Simisage
Is Simisage good in Pokemon Champions?
- Grass type
- Base stat total 498
- Weak to Fire, Ice, Poison
Base Stats
Simisage Weaknesses & Resistances
Simisage Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Simisage's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Lowers the user’s Special Attack by two stages after inflicting damage.
Requires a turn to charge before attacking.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Seeds the target, stealing HP from it every turn.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after the user has eaten a berry.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to lower the target’s Defense by one stage.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Prevents the target from using sound-based moves for two turns.
Destroys Reflect and Light Screen.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Lowers the target’s Speed by one stage.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has double power if the user has no held item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Special Attack by two stages.
User recovers the item it last used up.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Cures the entire party of major status effects after inflicting damage.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Abilities
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