Tsareena
Is Tsareena good in Pokemon Champions?
- Grass type
- Base stat total 510
- Weak to Fire, Ice, Poison
Base Stats
Tsareena Weaknesses & Resistances
Tsareena Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Tsareena's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Lowers the user’s Special Attack by two stages after inflicting damage.
Requires a turn to charge before attacking.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage.
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Heals the user by half its max HP. Affected by weather.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
If the user misses, it takes half the damage it would have inflicted in recoil.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Attack by one stage.
User bounces high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
User must switch out after attacking.
Target drops its held item.
Lowers the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has double power if the user has no held item.
Drains 75% of the damage inflicted to heal the user.
Power is doubled if the target has already moved this turn.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Raises one of a friendly Pokémon’s stats at random by two stages.
Raises a selected ally’s Special Defense by one stage.
Lowers the target’s Attack by two stages.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Throws held item at the target; power depends on the item.
Reduces damage from special attacks by 50% for five turns.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Lowers the target’s evasion by one stage.
For the next few turns, the target can only use damaging moves.
Confuses the target.
Abilities
“When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.”
Related Pokémon
Other Grass picks worth scouting