Goodra (Hisui)
Is Goodra (Hisui) good in Pokemon Champions?
- Steel/Dragon types
- Base stat total 600
- Weak to Fighting, Ground
Estadísticas base
Debilidades y resistencias de Goodra (Hisui)
Debilidades de Goodra (Hisui)
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Goodra (Hisui) contra cada set top del meta, precargado en la calculadora de daño.
Sets comunes
Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.
Movepool
Sorted by STAB then competitive usage
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Lowers the user’s Special Attack by two stages after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Lowers the target’s Attack by one stage after inflicting damage.
Ends wild battles. Forces trainers to switch Pokémon.
Power raises when the user has lower Speed, up to a maximum of 150.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Has a chance to poison the target.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to lower the target’s accuracy by one stage.
Has a chance to poison the target.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Target drops its held item.
Has a chance to raise all of the user’s stats by one stage.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has a chance to confuse the target.
Has a chance to lower the target’s Speed by one stage.
If there be weather, this move has doubled power and the weather’s type.
Lowers the target’s Special Defense by two stages.
Hits through Protect and Detect.
Lowers the target’s Attack by two stages.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Lowers the target’s Attack and Special Attack by one stage.
Habilidades
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