Is Scovillain good in Pokemon Champions?
- Grass/Fire types
- Base stat total 486
- Weak to Poison, Flying, Rock
Estadísticas base
Debilidades y resistencias de Scovillain
Debilidades de Scovillain
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Scovillain contra cada set top del meta, precargado en la calculadora de daño.
Sets comunes
Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.
Movepool
Sorted by STAB then competitive usage
Burns the target.
Lowers the user’s Special Attack by two stages after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Requires a turn to charge before attacking.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Has a chance to burn the target and a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Raises the user’s Attack and Special Attack by one stage.
Prevents the user from leaving battle. User regains 1/16 of its max HP every tu…
Seeds the target, stealing HP from it every turn.
Changes the weather to sunny for five turns.
Changes the target’s ability to Insomnia.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Redirects the target’s single-target effects to the user for this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to paralyze the target and a chance to make the target flinch.
Has a chance to make the target flinch.
Takes the target’s item.
Hits twice in one turn.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Inflicts damage equal to half the target’s HP.
Raises the target’s Attack by two stages and confuses the target.
Habilidades
Forma Mega
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