Alcremie

Alcremie
Fairy
BST 495 · Best SpD 121
Quick answer

Is Alcremie good in Pokemon Champions?

Alcremie is available in the Champions roster. It is a Fairy Pokémon with 495 base stat total, and its most useful listed moves include Misty Explosion, Play Rough, Alluring Voice, Dazzling Gleam.
  • Fairy type
  • Base stat total 495
  • Weak to Poison, Steel

Base Stats

HP65
Atk60
Def75
SpA110
SpD121
Spe64

Battle Plan

Weak To
Poison2x
Steel2x
Resists
Fighting0.5x
Bug0.5x
Dark0.5x
Immune
Dragon0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

fairySTAB Coverage
Super Effective
fightingdragondark
Neutral
normalwaterelectricgrassicegroundflyingpsychicbugrockghostfairy
½×
Resisted
firepoisonsteel

Common Sets

Common Sets
Top 1 · from 1 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Sitrus Berry100%
AbilityAroma Veil
Bold32 HP / 32 Def / 1 SpA
DecoratefairySTAB
Dazzling Gleamnormal
Helping Handnormal
Protectnormal

Movepool

Sorted by STAB then competitive usage

Misty ExplosionSTAB
100 BP··SPC

Inflicts regular damage with no additional effect.

Play RoughSTAB
90 BP·90%·PHY

Has a chance to lower the target’s Attack by one stage.

Alluring VoiceSTAB
80 BP··SPC
Dazzling GleamSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Draining KissSTAB
50 BP··SPC

Drains 75% of the damage inflicted to heal the user.

Aromatic MistSTAB
STA

Raises a selected ally’s Special Defense by one stage.

Baby-Doll EyesSTAB+1
STA

Lowers the target’s Attack by one stage.

CharmSTAB
STA

Lowers the target’s Attack by two stages.

DecorateSTAB
STA
Misty TerrainSTAB
STA

For five turns, protects all Pokémon on the ground from major status ailments an…

Sweet KissSTAB
75%·STA

Confuses the target.

Helping Hand+5
STA

Ally’s next move inflicts half more damage.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Last Resort
140 BP··PHY

Can only be used after all of the user’s other moves have been used.

Solar Beam
120 BP··SPC

Requires a turn to charge before attacking.

Energy Ball
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Psychic
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Psyshock
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Abilities

1
Ability 1

Prevents the Pokémon and its allies from falling asleep.

Hidden Ability

Protects the Pokémon and its allies from effects that prevent the use of moves.

Recommended next step
Deeper analysis on Smogon →