Ariados
Is Ariados good in Pokemon Champions?
- Bug/Poison types
- Base stat total 400
- Weak to Fire, Flying, Psychic
Base Stats
Ariados Weaknesses & Resistances
Ariados Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Ariados's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Redirects the target’s single-target effects to the user for this turn.
Inflicts regular damage with no additional effect.
Can only be used as the first move after the user enters battle.
Has a chance to poison the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
Drains half the damage inflicted to heal the user.
Lowers the target’s Attack by one stage after inflicting damage.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit and a chance to poison the target.
Inflicts regular damage with no additional effect.
Inflicts double damage if the target is Poisoned.
If target has a berry, inflicts double damage and uses the berry.
Raises the user’s Attack by two stages if it KOs the target.
Has a chance to lower the target’s Special Attack by one stage.
Lowers the target’s Special Defense by two stages.
Hits 2-5 times in one turn.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Covers the opposing field, lowering opponents’ Speed by one stage upon switching…
Lowers the target’s Speed by two stages.
Badly poisons the target, inflicting more damage every turn.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poisons the target and lowers its Speed by one stage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Requires a turn to charge before attacking.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
User bounces high into the air, dodging all attacks, and hits next turn.
User digs underground, dodging all attacks, and hits next turn.
Prevents the target from using sound-based moves for two turns.
Drains half the damage inflicted to heal the user.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Never misses.
Only works if the target is about to use a damaging move.
Has double power if the target has a major status ailment.
Target drops its held item.
Power is doubled if the target has already received damage this turn.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Lowers the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Raises the user’s Speed by two stages.
Allows the trainer to switch out the user and pass effects along to its replacem…
Disables the target’s last used move for 1-8 turns.
Prevents the user’s HP from lowering below 1 this turn.
Increases the user’s chance to score a critical hit.
Inflicts damage equal to the user’s level.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
Abilities
Related Pokémon
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