Avalugg
Is Avalugg good in Pokemon Champions?
- Ice type
- Base stat total 514
- Weak to Fire, Fighting, Rock
Base Stats
Avalugg Weaknesses & Resistances
Avalugg Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Avalugg's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Has a chance to lower the target’s Speed by one stage.
Has a chance to freeze the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has a chance to freeze the target and a chance to make the target flinch.
Inflicts double damage if the user takes damage before attacking this turn.
Always scores a critical hit.
Hits 2-5 times in one turn.
Reduces damage five turns, but must be used during hail.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Has a chance to make the target flinch. Only works if the user is sleeping.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Power raises when the user has lower Speed, up to a maximum of 150.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Inflicts twice the damage the user received from the last special hit it took.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
“The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.”
“The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.”
Related Pokémon
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