Beartic
Is Beartic good in Pokemon Champions?
- Ice type
- Base stat total 505
- Weak to Fire, Fighting, Rock
Base Stats
Beartic Weaknesses & Resistances
Beartic Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Beartic's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Has a chance to lower the target’s Speed by one stage.
Has a chance to freeze the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has a chance to freeze the target.
Has a chance to freeze the target and a chance to make the target flinch.
Inflicts double damage if the user takes damage before attacking this turn.
Always scores a critical hit.
Hits 2-5 times in one turn.
Causes a one-hit KO.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Attack by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
User dives underwater, dodging all attacks, and hits next turn.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has an increased chance for a critical hit.
Never misses.
Power is doubled if the target has already received damage this turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to confuse the target.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Attack and Defense by one stage.
Lowers the target’s Attack by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the target’s Attack by two stages and confuses the target.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
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