Is Gardevoir good in Pokemon Champions?
- Psychic/Fairy types
- Base stat total 518
- Weak to Poison, Ghost, Steel
Base Stats
Gardevoir Weaknesses & Resistances
Gardevoir Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Gardevoir's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For five turns, slower Pokémon will act before faster Pokémon.
Hits the target two turns later.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Drains 75% of the damage inflicted to heal the user.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Attack by two stages.
Disables moves and immunities that involve flying or levitating for five turns.
User swaps Defense and Special Defense changes with the target.
User faints. Its replacement has its HP fully restored and any major status eff…
Heals the target for half its max HP.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
For five turns, protects all Pokémon on the ground from major status ailments an…
User swaps Attack and Special Attack changes with the target.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Burns the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Never misses.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to raise the user’s Special Attack by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Confuses the target.
If the user faints this turn, the target automatically will, too.
Disables the target’s last used move for 1-8 turns.
Raises the user’s evasion by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Prevents the target from leaving battle.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Inflicts damage equal to the user’s level.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
For the next few turns, the target can only use damaging moves.
User will recover half its max HP at the end of the next turn.
Abilities
“If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.”
“Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.”
Mega Form
Related Pokémon
Other Psychic / Fairy picks worth scouting