Is Mega Gardevoir good in Pokemon Champions?
- Psychic/Fairy types
- Base stat total 618
- Weak to Poison, Ghost, Steel
Base Stats
Mega Gardevoir Weaknesses & Resistances
Mega Gardevoir Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Gardevoir's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Gives the entire field the Trick Room status for 5 turns.
Gives the target's spot the Future Attack status.
If the user is under the effect of Misty Terrain this move's power is boosted by…
Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Confuses the target if its stats were boosted during the turn this move is used.
Inflicts regular damage with no additional effect.
If the user is under the effect of Psychic Terrain this move's power is boosted…
This is a special move but the damage it deals is calculated using the target's…
Has a 20% chance of making the target flinch.
Gives the target the Healing Prevented status for 2 turns.
The user's HP is restored by 3/4 of the damage dealt by this move.
This move's power is increased by 20 for each stage that the user's stats have b…
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Lowers the target's Attack stat by 2 stages.
Gives the entire field the Gravity status for 5 turns.
The user swaps the changes to its Defense and Sp. Def stats with the changes to…
The user faints. The Pokémon taking its place will have its HP fully restored an…
Restores 1/2 of the target's max HP.
Puts the target to sleep.
The user gains the Sealing Off status.
Gives the user's side the Light Screen status for 5 turns.
Gives the entire field the Magic Room status for 5 turns.
Turns the entire field into Misty Terrain for 5 turns.
The user swaps the changes to its Attack and Sp. Atk stats with the changes to t…
Turns the entire field into Psychic Terrain for 5 turns.
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
The user and the target swap their Abilities.
The user and the target swap their held items.
Gives the entire field the Wonder Room status for 5 turns.
Lowers targets' Speed stats by 1 stage.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
Paralyzes the target.
Burns the target.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Inflicts regular damage with no additional effect.
Has a 10% chance of paralyzing the target.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
This move never misses.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Lowers the target's Sp. Atk stat by 1 stage.
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move's power is boosted by 50% if the target is holding an item. Causes the…
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
The user attacks 3 times in a row—first with a power of 20 then with a power of…
Confuses the target.
The user gains the Destiny Bound status. This move fails if used in succession.
Gives the target the Move Disabled status for 4 turns.
Boosts the user's evasiveness by 1 stage.
Gives the target the Encore status.
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The heavier the target the greater this move's power (ranging between 20 and 120…
Restores 1/4 of the max HP of the user and its allies.
Gives the target the Can't Escape status.
Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon u…
Deals 50 HP of damage.
The user adds its remaining HP to the target's remaining HP then splits the tota…
The user copies the target's stat changes.
Summons rain for 5 turns.
Gives the user's side the Safeguard status for 5 turns.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Boosts the target's Attack stat by 2 stages and confuses it.
Gives the target the Taunted status.
Gives the user's spot the Wish status.
Abilities
“Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.”
Official Ladder
Pokémon HOME · championsbattledata.com- Hyper Voice 94.7%
- Protect 93.1%
- Expanding Force 91.1%
- Mystical Fire 22.7%
- Thunderbolt 16.2%
- Gardevoirite 96.5%
- Choice Scarf 1.4%
- Focus Sash 0.5%
- Trace 72.3%
- Telepathy 15%
- Synchronize 12.7%
- Modest (+Sp. Atk / −Attack)65%
- Timid (+Speed / −Attack)26.8%
- Quiet (+Sp. Atk / −Speed)6.5%
- 2 HP / 32 SpA / 32 Spe28.8%
- 32 HP / 2 Def / 32 SpA7.9%
- 2 Def / 32 SpA / 32 Spe5.3%
Related Pokémon
Other Psychic / Fairy picks worth scouting