Klefki

Klefki
steelfairy
BST 470 · Best Def 91

Base Stats

HP57
Atk80
Def91
SpA80
SpD87
Spe75

Battle Plan

Weak To
fire2x
ground2x
Resists
normal0.5x
grass0.5x
ice0.5x
flying0.5x
psychic0.5x
bug0.25x
rock0.5x
dark0.5x
fairy0.5x
Immune
poison0x
dragon0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

steelSTAB Coverage
Super Effective
icerockfairy
Neutral
normalgrassfightingpoisongroundflyingpsychicbugghostdragondark
½×
Resisted
firewaterelectricsteel
fairySTAB Coverage
Super Effective
fightingdragondark
Neutral
normalwaterelectricgrassicegroundflyingpsychicbugrockghostfairy
½×
Resisted
firepoisonsteel

Common Sets

Common Sets
Top 1 · from 1 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Shuca Berry100%
AbilityPrankster
Bold32 HP / 20 Def / 14 SpD
Reflectpsychic
Light Screennormal
Thunder Wavenormal
Dazzling Gleamnormal

Movepool

Sorted by STAB then competitive usage

Steel BeamSTAB
140 BP·95%·SPC

Inflicts damage, and the user takes damage equal to half of its max HP, rounded…

Play RoughSTAB
90 BP·90%·PHY

Can lower the target’s Attack by one stage.

Dazzling GleamSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Flash CannonSTAB
80 BP··SPC

Can lower the target’s Special Defense by one stage.

Draining KissSTAB
50 BP··SPC

Drains 75% of the damage inflicted to heal the user.

Fairy LockSTAB
STA

Prevents all Pokémon from fleeing or switching out during the next turn.

Iron DefenseSTAB
STA

Raises the user’s Defense by two stages.

Metal SoundSTAB
85%·STA

Lowers the target’s Special Defense by two stages.

Misty TerrainSTAB
STA

For five turns, protects all Pokémon on the ground from major status ailments an…

Protect+4
STA

Prevents any moves from hitting the user this turn.

Thunder Wave
90%·STA

Paralyzes the target.

Trick Room
STA

For five turns, slower Pokémon will act before faster Pokémon.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Last Resort
140 BP··PHY

Can only be used after all of the user’s other moves have been used.

Future Sight
120 BP··SPC

Hits the target two turns later.

Foul Play
95 BP··PHY

Calculates damage with the target’s attacking stat.

Psyshock
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Facade
70 BP··PHY

Power doubles if user is burned, paralyzed, or poisoned.

Skitter Smack
70 BP·90%·PHY

Inflicts regular damage with no additional effect.

Abilities

1
Ability 1
Prankster

Gives priority +1 to status moves, but they fail against Dark types.

Hidden Ability
Magician
Deeper analysis on Smogon →