Lycanroc Midday
Is Lycanroc Midday good in Pokemon Champions?
- Rock type
- Base stat total 487
- Weak to Water, Grass, Fighting
Base Stats
Lycanroc Midday Weaknesses & Resistances
Lycanroc Midday Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Lycanroc Midday's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Has an increased chance for a critical hit.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Changes the weather to a sandstorm for five turns.
Causes damage when opposing Pokémon switch in.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Attack by one stage.
Has a chance to paralyze the target.
Destroys Reflect and Light Screen.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has an increased chance for a critical hit.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Only works if the target is about to use a damaging move.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to paralyze the target and a chance to make the target flinch.
Power is doubled if the target has already received damage this turn.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Speed by two stages.
Raises the user’s Attack and Defense by one stage.
Lowers the target’s Attack by two stages.
Raises the user’s evasion by one stage.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Raises the user’s Attack by one stage.
Raises the user’s Defense by two stages.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
Related Pokémon
Other Rock picks worth scouting