Lycanroc Midnight
Is Lycanroc Midnight good in Pokemon Champions?
- Rock type
- Base stat total 487
- Weak to Water, Grass, Fighting
Base Stats
Lycanroc Midnight Weaknesses & Resistances
Lycanroc Midnight Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Lycanroc Midnight's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Has an increased chance for a critical hit.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Raises the user’s Speed by two stages.
Changes the weather to a sandstorm for five turns.
Causes damage when opposing Pokémon switch in.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to lower the target’s Defense by one stage.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Attack by one stage.
Has a chance to confuse the target.
User receives 1/4 the damage it inflicts in recoil.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Destroys Reflect and Light Screen.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has a chance to burn the target and a chance to make the target flinch.
Target drops its held item.
Lowers the target’s Speed by one stage.
Has a chance to paralyze the target and a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Inflicts double damage if the user takes damage before attacking this turn.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits twice in one turn.
Power increases by 100% for each consecutive use by any friendly Pokémon, to a m…
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Raises the user’s Attack and Defense by one stage.
Lowers the target’s Attack by two stages.
Lowers the target’s Special Attack by one stage.
Inflicts twice the damage the user received from the last physical hit it took.
Raises the user’s evasion by one stage.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Power increases as happiness decreases, up to a maximum of 102.
Raises the user’s Attack by one stage.
Raises the user’s Defense by two stages.
Guarantees a critical hit with the user’s next move.
Lowers the target’s Defense by one stage.
Forces the target to have no Evade, and allows it to be hit by Normal and Fighti…
User sleeps for two turns, completely healing itself.
Power increases with happiness, up to a maximum of 102.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s accuracy by one stage.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Badly poisons the target, inflicting more damage every turn.
Abilities
“The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.”
Related Pokémon
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