Is Mega Banette good in Pokemon Champions?
- Ghost type
- Base stat total 555
- Weak to Ghost, Dark
Base Stats
Mega Banette Weaknesses & Resistances
Mega Banette Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Banette's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Has a chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
Has double power if the target has a major status ailment.
Never misses.
Inflicts regular damage with no additional effect.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
If the user faints this turn, the target automatically will, too.
Inflicts damage equal to the user’s level.
Lowers the PP of the target’s last used move by 4.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to poison the target.
Has a chance to paralyze the target.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Only works if the target is about to use a damaging move.
Target drops its held item.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to raise the user’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Raises the user’s Special Attack and Special Defense by one stage.
Disables the target’s last used move for 1-8 turns.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Prevents the target from using any moves that the user also knows.
Negates held items for five turns.
Raises the user’s Special Attack by two stages.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Copies the target’s ability.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
User and target swap items.
Abilities
Related Pokémon
Other Ghost picks worth scouting