Is Mega Hawlucha good in Pokemon Champions?
- Fighting/Flying types
- Base stat total 600
- Weak to Electric, Ice, Flying
Base Stats
Mega Hawlucha Weaknesses & Resistances
Mega Hawlucha Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Hawlucha's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
If the user takes damage before attacking, the attack is canceled.
User charges for one turn before attacking. Has a chance to make the target fli…
If the user misses, it takes half the damage it would have inflicted in recoil.
User receives 1/3 the damage inflicted in recoil.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has an increased chance for a critical hit.
Deals both Fighting and Flying-type damage.
User flies high into the air, dodging all attacks, and hits next turn.
User bounces high into the air, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Lowers the target’s Speed by one stage.
Never misses.
Has double power if the user has no held item.
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Lowers the target’s evasion by one stage. Removes field effects from the enemy…
Lowers the target’s Attack by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Heals the user by half its max HP.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Lowers the target’s Attack by one stage after inflicting damage.
Has a chance to poison the target.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to burn the target.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to raise the user’s Defense by one stage.
User must switch out after attacking.
Power is doubled if the target has already received damage this turn.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits through Protect and Detect.
Raises the user’s Speed by two stages.
Allows the trainer to switch out the user and pass effects along to its replacem…
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Copies the user’s ability onto the target.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Prevents the target from leaving battle.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
“The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.”
Related Pokémon
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