Passimian
Is Passimian good in Pokemon Champions?
- Fighting type
- Base stat total 490
- Weak to Flying, Psychic, Fairy
Base Stats
Passimian Weaknesses & Resistances
Passimian Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Passimian's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any priority moves from hitting friendly Pokémon this turn.
This move fails if the user has already taken damage from a move in the same tur…
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Lowers the user's Attack and Defense stats by 1 stage.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Drains half the damage inflicted to heal the user.
Lowers the target’s Speed by one stage.
The user reacts to the target's movement and strikes with the heel of its palm,…
Inflicts regular damage with no additional effect.
Raises the user’s Attack and Defense by one stage.
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adj…
The user retaliates to deal double the damage it took from an opponent's physica…
The heavier the target the greater this move's power (ranging between 20 and 120…
The less HP the user has left the greater this move's power (ranging between 20…
Deals 50 HP of damage.
The user protects itself from incoming moves for the turn. With each consecutive…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
User receives 1/3 the damage inflicted in recoil.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Uproar status.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Has a 20% chance of making the target flinch.
Inflicts regular damage with no additional effect.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
User must switch out after attacking.
This move's power is boosted by 50% if the target is holding an item. Causes the…
This move's power is doubled if the target has already taken damage during the t…
Inflicts regular damage with no additional effect.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Has double power if the user has no held item.
Lowers the target’s Speed by one stage.
Lowers the target's Attack stat by 1 stage.
This move's power is doubled if the user attacks after the target.
If the target is off the ground it gains the Landed status. This move can hit a…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Boosts the user's Speed stat by 1 stage.
Inflicts regular damage with no additional effect.
This move can hit a target using a move such as Protect or Detect and removes th…
The user switches out of battle to be replaced by another party Pokémon. If the…
Hits once for every conscious Pokémon the trainer has.
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The user gains a 2-stage Critical-Hit Ratio Boost.
The heavier the target the greater this move's power (ranging between 20 and 120…
The lower the user's Speed stat compared to the target's the greater this move's…
Sets the user’s and targets’s HP to the average of their current HP.
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Gives the target the Taunted status.
Abilities
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