Slurpuff

Slurpuff
Fairy
BST 480 · Best Def 86
Quick answer

Is Slurpuff good in Pokemon Champions?

Slurpuff is available in the Champions roster. It is a Fairy Pokémon with 480 base stat total, and its most useful listed moves include Misty Explosion, Play Rough, Dazzling Gleam, Draining Kiss.
  • Fairy type
  • Base stat total 480
  • Weak to Poison, Steel

Base Stats

HP82
Atk80
Def86
SpA85
SpD75
Spe72

Battle Plan

Weak To
Poison2x
Steel2x
Resists
Fighting0.5x
Bug0.5x
Dark0.5x
Immune
Dragon0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

fairySTAB Coverage
Super Effective
fightingdragondark
Neutral
normalwaterelectricgrassicegroundflyingpsychicbugrockghostfairy
½×
Resisted
firepoisonsteel

Movepool

Sorted by STAB then competitive usage

Misty ExplosionSTAB
100 BP··SPC

Inflicts regular damage with no additional effect.

Play RoughSTAB
90 BP·90%·PHY

Has a chance to lower the target’s Attack by one stage.

Dazzling GleamSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Draining KissSTAB
50 BP··SPC

Drains 75% of the damage inflicted to heal the user.

CharmSTAB
STA

Lowers the target’s Attack by two stages.

Helping Hand+5
STA

Ally’s next move inflicts half more damage.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Yawn
STA

Target sleeps at the end of the next turn.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Thunder
110 BP·70%·SPC

Has a chance to paralyze the target.

Energy Ball
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Flamethrower
90 BP··SPC

Has a chance to burn the target.

Psychic
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Surf
90 BP··SPC

Inflicts regular damage and can hit Dive users.

Thunderbolt
90 BP··SPC

Has a chance to paralyze the target.

Drain Punch
75 BP··PHY

Drains half the damage inflicted to heal the user.

Facade
70 BP··PHY

Power doubles if user is burned, paralyzed, or poisoned.

Round
60 BP··SPC

Has double power if it’s used more than once per turn.

Thief
60 BP··PHY

Takes the target’s item.

Abilities

1
Ability 1

Prevents the Pokémon and its allies from falling asleep.

Hidden Ability

Boosts the Speed stat if the Pokémon's held item is used or lost.

Recommended next step
Deeper analysis on Smogon →