Snorlax
Is Snorlax good in Pokemon Champions?
- Normal type
- Base stat total 540
- Weak to Fighting
Base Stats
Snorlax Weaknesses & Resistances
Snorlax Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Snorlax's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User faints.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
User pays half its max HP to max out its Attack.
Prevents the target from leaving battle.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
User recovers the item it last used up.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Stores energy up to three times for use with Spit Up and Swallow.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
Has a chance to lower the target’s Speed by one stage.
If the user takes damage before attacking, the attack is canceled.
Can only be used after the user has eaten a berry.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
Hits every turn for 2-3 turns, then confuses the user.
Requires a turn to charge before attacking.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Lowers user’s Speed by one stage.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Removes any immunity to Ground damage.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Special Defense by two stages.
Lowers the target’s Attack by two stages.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Causes a one-hit KO.
Throws held item at the target; power depends on the item.
Nullifies target’s ability until it leaves battle.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Power is higher when the user weighs more than the target, up to a maximum of 12…
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
Changes the weather to sunny for five turns.
Abilities
“The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.”
“If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.”
Related Pokémon
Other Normal picks worth scouting