Wigglytuff
Is Wigglytuff good in Pokemon Champions?
- Normal/Fairy types
- Base stat total 435
- Weak to Poison, Steel
Base Stats
Wigglytuff Weaknesses & Resistances
Wigglytuff Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Wigglytuff's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User faints.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
If Misty Terrain is active and the user is grounded, this move has its power inc…
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Attack by one stage.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
The user attacks the target using its angelic voice. This also confuses the targ…
Inflicts regular damage with no additional effect.
Has a chance to burn, freeze, or paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Drains 75% of the damage inflicted to heal the user.
Has a chance to make the target flinch. Only works if the user is sleeping.
Allows the trainer to switch out the user and pass effects along to its replacem…
Lowers the target’s Attack by two stages.
Uses the target’s last used move.
Disables the target’s last used move for 1-8 turns.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
For five turns, protects all Pokémon on the ground from major status ailments an…
Sets the user’s and targets’s HP to the average of their current HP.
User and target both faint after three turns.
Discards the user’s stat changes and copies the target’s.
Protects the user’s field from major status ailments and confusion for five turn…
Lowers the target’s Defense by two stages.
Puts the target to sleep.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Power is 100 times the amount of energy Stockpiled.
Stores energy up to three times for use with Spit Up and Swallow.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
Confuses the target.
User will recover half its max HP at the end of the next turn.
Has a chance to lower the target’s Speed by one stage.
Paralyzes the target.
If the user takes damage before attacking, the attack is canceled.
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Ter…
Has a chance to lower the target’s Special Defense by one stage.
Requires a turn to charge before attacking.
Has a chance to freeze the target.
Has a chance to burn the target.
Has a chance to paralyze the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
User bounces high into the air, dodging all attacks, and hits next turn.
Damage is calculated using the user's Defense stat as its Attack, including stat…
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
If Psychic Terrain is active and the user is grounded, this move hits all opposi…
The user covers its feet in thin ice and twirls around, slamming into the target…
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to burn the target.
Has a chance to freeze the target.
The user attacks the target with unpleasant sound waves. For two turns, the targ…
Has a chance to paralyze the target.
Target drops its held item.
Takes the target’s item.
Has a chance to confuse the target.
The user attacks the target by showering it with water that's so cold it saps th…
The user attacks suddenly as if leaping out from tall grass. The user's nimble f…
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Defense by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Special Defense by two stages.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Disables moves and immunities that involve flying or levitating for five turns.
Power raises when the user has lower Speed, up to a maximum of 150.
Heals the target for half its max HP.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
User and target swap abilities.
Causes damage when opposing Pokémon switch in.
Changes the weather to sunny for five turns.
For the next few turns, the target can only use damaging moves.
Abilities
“Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.”
“When it enters a battle, the Pokémon can check an opposing Pokémon's held item.”
Related Pokémon
Other Normal / Fairy picks worth scouting