Wigglytuff
Is Wigglytuff good in Pokemon Champions?
- Normal/Fairy types
- Base stat total 435
- Weak to Poison, Steel
Base Stats
Wigglytuff Weaknesses & Resistances
Wigglytuff Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Wigglytuff's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
User faints.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
If Misty Terrain is active and the user is grounded, this move has its power inc…
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Attack stat by 1 stage.
The user gains the Uproar status.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
The user attacks the target using its angelic voice. This also confuses the targ…
Inflicts regular damage with no additional effect.
Has a chance to burn, freeze, or paralyze the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Takes the target’s item.
If multiple Pokémon use this move in the same turn the second user onward will a…
Drains 75% of the damage inflicted to heal the user.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
The user switches out of battle to be replaced by another party Pokémon. If the…
Lowers the target’s Attack by two stages.
Uses the target’s last used move.
Disables the target’s last used move for 1-8 turns.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
For five turns, protects all Pokémon on the ground from major status ailments an…
Sets the user’s and targets’s HP to the average of their current HP.
Gives all Pokémon on the field the Perishing status.
The user copies the target's stat changes.
Gives the user's side the Safeguard status for 5 turns.
Lowers the target's Defense stat by 2 stages.
Puts the target to sleep.
Can be used only if the user is asleep. The user uses one of the other moves it…
Power is 100 times the amount of energy Stockpiled.
Stores energy up to three times for use with Spit Up and Swallow.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
Confuses the target.
User will recover half its max HP at the end of the next turn.
Lowers targets' Speed stats by 1 stage.
Paralyzes the target.
This move fails if the user has already taken damage from a move in the same tur…
Removes any terrain. This move fails if there is no terrain on the field.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Charging status on the turn this move is used then attacks on…
Has a 10% chance of freezing targets. This move never misses in snow.
Has a 10% chance of burning the target.
Has a 30% chance of paralyzing the target. This move never misses in rain and ca…
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a 10% chance of paralyzing the target.
User receives 1/4 the damage it inflicts in recoil.
The user gains the Sky-High status on the turn this move is used then attacks on…
The damage dealt by this move is calculated using the user's Defense stat instea…
Has a 20% chance of making the target flinch.
The user gains the Underground status on the turn this move is used then attacks…
If Psychic Terrain is active and the user is grounded, this move hits all opposi…
Removes any terrain.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 20% chance of making the target flinch.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Drains half the damage inflicted to heal the user.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
The user attacks the target with unpleasant sound waves. For two turns, the targ…
Has a 10% chance of paralyzing the target.
This move's power is boosted by 50% if the target is holding an item. Causes the…
If the user is not already holding an item it steals the target's held item.
Has a 20% chance of confusing the target.
Lowers the target's Attack stat by 1 stage.
Boosts the user's Speed stat by 1 stage.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Defense by two stages.
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Lowers the target’s Special Defense by two stages.
This move's power and effects depend on the user's held item. The held item is l…
The heavier the target the greater this move's power (ranging between 20 and 120…
Disables moves and immunities that involve flying or levitating for five turns.
The lower the user's Speed stat compared to the target's the greater this move's…
Heals the target for half its max HP.
Gives the user's side the Light Screen status for 5 turns.
Negates held items for five turns.
Raises the user’s Special Attack by two stages.
Summons rain for 5 turns.
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Summons a sandstorm for 5 turns.
User and target swap abilities.
Gives the opponent's side the Stealth Rock status.
Summons harsh sunlight for 5 turns.
Gives the target the Taunted status.
Abilities
“Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.”
“When it enters a battle, the Pokémon can check an opposing Pokémon's held item.”
Related Pokémon
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