Is Mega Audino good in Pokemon Champions?
- Normal/Fairy types
- Base stat total 545
- Weak to Poison, Steel
Base Stats
Mega Audino Weaknesses & Resistances
Mega Audino Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Audino's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Has double power if it’s used more than once per turn.
Drains 75% of the damage inflicted to heal the user.
Has a chance to make the target flinch. Only works if the user is sleeping.
Makes the target act next this turn.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Lowers the target’s Attack by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Copies the user’s ability onto the target.
For five turns, protects all Pokémon on the ground from major status ailments an…
Protects the user’s field from major status ailments and confusion for five turn…
Changes the target’s ability to Simple.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Confuses the target.
User will recover half its max HP at the end of the next turn.
Has a chance to lower the target’s Speed by one stage.
User switches places with the friendly Pokémon opposite it.
Paralyzes the target.
For five turns, slower Pokémon will act before faster Pokémon.
Requires a turn to charge before attacking.
Has a chance to freeze the target.
Has a chance to burn the target.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
User digs underground, dodging all attacks, and hits next turn.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to lower the target’s Special Defense by one stage.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Drains half the damage inflicted to heal the user.
Has a chance to burn the target.
Has a chance to freeze the target.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Raises the user’s Special Defense by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User faints. Its replacement has its HP fully restored and any major status eff…
Heals the target for half its max HP.
Reduces damage from special attacks by 50% for five turns.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
Changes the weather to sunny for five turns.
Abilities
Related Pokémon
Other Normal / Fairy picks worth scouting