Zoroark (Hisui)
Is Zoroark (Hisui) good in Pokemon Champions?
- Normal/Ghost types
- Base stat total 510
- Weak to Dark
Base Stats
Zoroark (Hisui) Weaknesses & Resistances
Zoroark (Hisui) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Zoroark (Hisui)'s most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has double power if the target has a major status ailment.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Inflicts damage equal to the user’s level.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Has a chance to lower the target’s Speed by one stage.
Prevents any moves from hitting the user this turn.
Burns the target.
If the user takes damage before attacking, the attack is canceled.
Has a chance to lower the target’s Special Defense by one stage.
Calculates damage with the target’s attacking stat.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
User bounces high into the air, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Prevents the target from using sound-based moves for two turns.
Destroys Reflect and Light Screen.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
User must switch out after attacking.
Target drops its held item.
Lowers the target’s Speed by one stage.
Never misses.
Power is doubled if the target has already received damage this turn.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Raises the user’s Speed by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Special Defense by two stages.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Prevents the target from using any moves that the user also knows.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
User and target swap items.
Abilities
“The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.”
Related Pokémon
Other Normal / Ghost picks worth scouting