Zoroark (Hisui)

Zoroark (Hisui)
NormalGhost
BST 510 · Best SpA 125
Quick answer

Is Zoroark (Hisui) good in Pokemon Champions?

Zoroark (Hisui) is available in the Champions roster. It is a Normal/Ghost Pokémon with 510 base stat total, and its most useful listed moves include Helping Hand, Protect, Giga Impact, Hyper Beam.
  • Normal/Ghost types
  • Base stat total 510
  • Weak to Dark

Base Stats

HP55
Atk100
Def60
SpA125
SpD60
Spe110

Zoroark (Hisui) Weaknesses & Resistances

Zoroark (Hisui) Weaknesses

Dark2x
Resists
Poison0.5x
Bug0.5x
Immune
Normal0x
Fighting0x
Ghost0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

normalSTAB Coverage
1×
Neutral
normalfirewaterelectricgrassicefightingpoisongroundflyingpsychicbugdragondarkfairy
½×
Resisted
rocksteel
0×
No Effect
ghost
ghostSTAB Coverage
2×
Super Effective
psychicghost
1×
Neutral
firewaterelectricgrassicefightingpoisongroundflyingbugrockdragonsteelfairy
½×
Resisted
dark
0×
No Effect
normal
Calc vs top threats

One tap: Zoroark (Hisui)'s most-run set against each top meta set, preloaded in the damage calc.

Common Sets

Common Sets
Top 3 · from 10 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Choice Scarf10%
AbilityIllusion
Timid2 HP / 32 SpA / 32 Spe
Shadow BallghostSTAB
Icy Windice
Psychicpsychic
Flamethrowerfire
#2Sitrus Berry10%
AbilityIllusion
Timid32 HP / 1 Def / 1 SpD / 32 Spe
Psychicpsychic
Snarldark
Foul Playdark
Will-O-Wispfire
#3Choice Scarf10%
AbilityIllusion
Modest2 HP / 32 SpA / 32 Spe
Shadow BallghostSTAB
Icy Windice
Psychicpsychic
Flamethrowerfire

Movepool

Sorted by STAB then competitive usage

Helping HandSTAB+5
STA

Boosts the power of an ally's move by 50% during the turn this move is used.

ProtectSTAB+4
STA

The user protects itself from incoming moves for the turn. With each consecutive…

Giga ImpactSTAB
150 BP·90%·PHY

The user gains the Recharging status on the turn after this move is used.

Hyper BeamSTAB
150 BP·90%·SPC

The user gains the Recharging status on the turn after this move is used.

Mega KickSTAB
120 BP·75%·PHY

Inflicts regular damage with no additional effect.

PoltergeistSTAB
110 BP·90%·PHY

This move fails if the target isn't holding an item.

Hyper VoiceSTAB
90 BP··SPC

Inflicts regular damage with no additional effect.

Phantom ForceSTAB
90 BP··PHY

The user gains the Concealed status on the turn this move is used then attacks o…

UproarSTAB
90 BP··SPC

The user gains the Uproar status.

Body SlamSTAB
85 BP··PHY

Has a 30% chance of paralyzing the target. If the target has the Minimized statu…

Shadow BallSTAB
80 BP··SPC

Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.

Bitter MaliceSTAB
75 BP··SPC

Lowers the target's Attack stat by 1 stage.

FacadeSTAB
70 BP··PHY

This move's power is doubled if the user is poisoned badly poisoned burned or pa…

Shadow ClawSTAB
70 BP··PHY

This move has a 1-stage Critical-Hit Ratio Boost.

HexSTAB
65 BP··SPC

This move's power is doubled if the target has a status condition.

RoundSTAB
60 BP··SPC

If multiple Pokémon use this move in the same turn the second user onward will a…

SnoreSTAB
50 BP··SPC

Can be used only if the user is asleep. Has a 30% chance of making the target fl…

Shadow SneakSTAB+1
40 BP··PHY

Inflicts regular damage with no additional effect.

Confuse RaySTAB
STA

Confuses the target.

CurseSTAB
STA

Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…

Abilities

1
Ability 1

“The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.”

Related Pokémon

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Recommended next step
Deeper analysis on Smogon →