Zoroark (Hisui)

Zoroark (Hisui)
normalghost
BST 510 · Best SpA 125

Base Stats

HP55
Atk100
Def60
SpA125
SpD60
Spe110

Battle Plan

Weak To
dark2x
Resists
poison0.5x
bug0.5x
Immune
normal0x
fighting0x
ghost0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

normalSTAB Coverage
Neutral
normalfirewaterelectricgrassicefightingpoisongroundflyingpsychicbugdragondarkfairy
½×
Resisted
rocksteel
No Effect
ghost
ghostSTAB Coverage
Super Effective
psychicghost
Neutral
firewaterelectricgrassicefightingpoisongroundflyingbugrockdragonsteelfairy
½×
Resisted
dark
No Effect
normal

Common Sets

Common Sets
Top 3 · from 5 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Focus Sash20%
AbilityIllusion
Modest2 HP / 32 SpA / 32 Spe
Flamethrowerfire
Nasty PlotnormalSTAB
Bitter MalicenormalSTAB
Hyper VoicenormalSTAB
#2Choice Scarf20%
AbilityIllusion
Modest1 HP / 32 SpA / 1 SpD / 32 Spe
Hyper VoicenormalSTAB
Shadow BallnormalSTAB
Flamethrowerfire
RoundnormalSTAB
#3Focus Sash20%
AbilityIllusion
Timid2 HP / 32 SpA / 32 Spe
Bitter MalicenormalSTAB
Hyper BeamnormalSTAB
Icy WindnormalSTAB
Tauntdark

Movepool

Sorted by STAB then competitive usage

Helping HandSTAB+5
STA

Ally’s next move inflicts half more damage.

ProtectSTAB+4
STA

Prevents any moves from hitting the user this turn.

Giga ImpactSTAB
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper BeamSTAB
150 BP·90%·SPC

User foregoes its next turn to recharge.

PoltergeistSTAB
110 BP·90%·PHY

Inflicts regular damage with no additional effect.

Hyper VoiceSTAB
90 BP··SPC

Inflicts regular damage with no additional effect.

Phantom ForceSTAB
90 BP··PHY

User vanishes, dodging all attacks, and hits next turn. Hits through Protect an…

Take DownSTAB
90 BP·85%·PHY

User receives 1/4 the damage it inflicts in recoil.

Body SlamSTAB
85 BP··PHY

Can paralyze the target.

Shadow BallSTAB
80 BP··SPC

Can lower the target’s Special Defense by one stage.

Tera BlastSTAB
80 BP··SPC
Bitter MaliceSTAB
75 BP··SPC
FacadeSTAB
70 BP··PHY

Power doubles if user is burned, paralyzed, or poisoned.

Shadow ClawSTAB
70 BP··PHY

Has an increased chance for a critical hit.

SlashSTAB
70 BP··PHY

Has an increased chance for a critical hit.

HexSTAB
65 BP··SPC

Has double power if the target has a major status ailment.

Ominous WindSTAB
60 BP··SPC

Can raise all of the user’s stats by one stage.

SwiftSTAB
60 BP··SPC

Never misses.

ScratchSTAB
40 BP··PHY

Inflicts regular damage with no additional effect.

Shadow SneakSTAB+1
40 BP··PHY

Inflicts regular damage with no additional effect.

Abilities

1
Ability 1
Illusion
Deeper analysis on Smogon →