Espeon
Is Espeon good in Pokemon Champions?
- Psychic type
- Base stat total 525
- Weak to Bug, Ghost, Dark
Estadísticas base
Debilidades y resistencias de Espeon
Debilidades de Espeon
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Espeon contra cada set top del meta, precargado en la calculadora de daño.
Sets comunes
Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.
Movepool
Sorted by STAB then competitive usage
For five turns, slower Pokémon will act before faster Pokémon.
Hits the target two turns later.
Has a chance to lower the target’s Special Defense by one stage.
Destroys Reflect and Light Screen.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Disables moves and immunities that involve flying or levitating for five turns.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
User swaps Attack and Special Attack changes with the target.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
User and target swap items.
Prevents any moves from hitting the user this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to make the target flinch.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Drains 75% of the damage inflicted to heal the user.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Lowers the target’s Attack by one stage.
Allows the trainer to switch out the user and pass effects along to its replacem…
Lowers the target’s Attack by two stages.
Confuses the target.
Uses the target’s last used move.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Increases the user’s chance to score a critical hit.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Heals the user by half its max HP. Affected by weather.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Lowers the target’s Attack and Defense by one stage.
User will recover half its max HP at the end of the next turn.
Habilidades
“Contagia el envenenamiento, las quemaduras o la parálisis al Pokémon que le cause ese estado.”
“Puede devolver los movimientos de estado lanzados por el rival, sin verse afectado por ellos.”
Pokémon relacionados
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