Armarouge
Is Armarouge good in Pokemon Champions?
- Fire/Psychic types
- Base stat total 525
- Weak to Water, Ground, Rock
Estadísticas base
Debilidades y resistencias de Armarouge
Debilidades de Armarouge
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Armarouge contra cada set top del meta, precargado en la calculadora de daño.
Sets comunes
Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.
Movepool
Sorted by STAB then competitive usage
User switches places with the friendly Pokémon opposite it.
For five turns, slower Pokémon will act before faster Pokémon.
Burns the target.
Removes the user’s Fire type after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Reduces damage from special attacks by 50% for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Changes the weather to sunny for five turns.
User and target swap items.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Never misses.
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Removes all of the target’s stat modifiers.
If there be weather, this move has doubled power and the weather’s type.
Lowers the target’s Special Defense by two stages.
Confuses the target.
If the user faints this turn, the target automatically will, too.
Disables the target’s last used move for 1-8 turns.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Raises the user’s Defense by two stages.
Inflicts damage equal to the user’s level.
Discards the user’s stat changes and copies the target’s.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
For the next few turns, the target can only use damaging moves.
Habilidades
“Si le alcanza algún movimiento de tipo Fuego, potencia sus propios movimientos de dicho tipo.”
“Al recibir daño de un ataque físico, le baja la Defensa, pero le sube mucho la Velocidad.”
Pokémon relacionados
Otras opciones de tipo Fuego / Psíquico que vale la pena explorar