Oranguru

Oranguru
NormalPsíquico
BST 490 · Best SpD 110

Estadísticas base

HP90
Atk60
Def80
SpA90
SpD110
Spe60

Plan de combate

Weak To
Bicho2x
Siniestro2x
Resists
Psíquico0.5x
Immune
Fantasma0x

Cobertura ofensiva

STAB vs. todos los tipos

Cómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.

normalCobertura STAB
Neutral
normalfirewaterelectricgrassicefightingpoisongroundflyingpsychicbugdragondarkfairy
½×
Resistido
rocksteel
Sin efecto
ghost
psychicCobertura STAB
Súper eficaz
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resistido
psychicsteel
Sin efecto
dark

Sets comunes

Sets comunes
Top 3 · de 5 equipos de la comunidad

Configuraciones completas que aparecieron juntas en la práctica — ¿estás scouteando un rival desconocido? Iguala su objeto y los movimientos que probablemente lleva están aquí.

#1Mental Herb20%
HabilidadInner Focus
Sassy32 HP / 24 Def / 10 SpD
PsychicpsychicSTAB
InstructpsychicSTAB
EncorenormalSTAB
Trick RoomnormalSTAB
#2Sitrus Berry20%
HabilidadInner Focus
Relaxed32 HP / 20 Def / 12 SpD / 2 Spe
PsychicpsychicSTAB
InstructpsychicSTAB
Trick RoomnormalSTAB
ProtectnormalSTAB
#3Mental Herb20%
HabilidadInner Focus
Bold32 HP / 32 Def / 2 SpD
PsychicpsychicSTAB
InstructpsychicSTAB
Trick RoomnormalSTAB
ProtectnormalSTAB

Movepool

Sorted by STAB then competitive usage

ProtecciónSTAB+4
STA

Prevents any moves from hitting the user this turn.

Espacio RaroSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

BostezoSTAB
STA

Target sleeps at the end of the next turn.

GigaimpactoSTAB
150 BP·90%·PHY

User foregoes its next turn to recharge.

HiperrayoSTAB
150 BP·90%·SPC

User foregoes its next turn to recharge.

Última BazaSTAB
140 BP··PHY

Can only be used after all of the user’s other moves have been used.

PremoniciónSTAB
120 BP··SPC

Hits the target two turns later.

MegapatadaSTAB
120 BP·75%·PHY

Inflicts regular damage with no additional effect.

VozarrónSTAB
90 BP··SPC

Inflicts regular damage with no additional effect.

Golpe CuerpoSTAB
85 BP··PHY

Has a chance to paralyze the target.

Vasta FuerzaSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

ParanormalSTAB
80 BP··SPC

Has a chance to make the target flinch.

PsicocargaSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Cabezazo ZenSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

PsicorruidoSTAB
75 BP··SPC
ImagenSTAB
70 BP··PHY

Power doubles if user is burned, paralyzed, or poisoned.

CanonSTAB
60 BP··SPC

Has double power if it’s used more than once per turn.

RonquidoSTAB
50 BP··SPC

Has a chance to make the target flinch. Only works if the user is sleeping.

Pulso de CampoSTAB
50 BP··SPC

Inflicts regular damage with no additional effect.

Poder ReservaSTAB
20 BP··SPC

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Habilidades

1
Ability 1
Foco Interno

Gracias a su profunda concentración, no se amedrenta ante los ataques del rival.

2
Ability 2
Telepatía

Elude los ataques de los aliados durante el combate.

Hidden Ability
Simbiosis

Pasa su objeto a un aliado que ya haya utilizado el suyo.

Deeper analysis on Smogon →