Tauros
Is Tauros good in Pokemon Champions?
- Normal type
- Base stat total 490
- Weak to Fighting
Estadísticas base
Debilidades y resistencias de Tauros
Debilidades de Tauros
Cobertura ofensiva
STAB vs. todos los tiposCómo los ataques STAB de este Pokémon impactan contra cada tipo defensor.
Un toque: el set más usado de Tauros contra cada set top del meta, precargado en la calculadora de daño.
Movepool
Sorted by STAB then competitive usage
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Hits every turn for 2-3 turns, then confuses the user.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the target’s Attack by two stages and confuses the target.
Has a chance to lower the target’s Speed by one stage.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Requires a turn to charge before attacking.
Has a chance to freeze the target.
Has a chance to burn the target.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
User receives 1/4 the damage it inflicts in recoil.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Defense by one stage.
Prevents the target from using sound-based moves for two turns.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Never misses.
Power is doubled if the target has already received damage this turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Changes the weather to a sandstorm for five turns.
Changes the weather to sunny for five turns.
Habilidades
“Sube la potencia de sus movimientos en detrimento de los efectos secundarios, que se ven anulados.”
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