Is Aggron good in Pokemon Champions?
- Steel/Rock types
- Base stat total 530
- Weak to Water, Fighting, Ground
Base Stats
Aggron Weaknesses & Resistances
Aggron Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Aggron's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User receives 1/2 the damage inflicted in recoil.
Inflicts damage, and the user takes damage equal to half of its max HP, rounded…
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Never misses.
Has a chance to raise all of the user’s stats by one stage.
Has a chance to lower the target’s Speed by one stage.
Hits 2-5 times in one turn.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Lowers the target’s Special Defense by two stages.
Changes the weather to a sandstorm for five turns.
Causes damage when opposing Pokémon switch in.
Has a chance to lower the target’s Speed by one stage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Requires a turn to charge before attacking.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Destroys Reflect and Light Screen.
Has a chance to burn the target.
Has a chance to freeze the target.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Inflicts double damage if the user takes damage before attacking this turn.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Has a chance to lower the target’s accuracy by one stage.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
For the next few turns, the target can only use damaging moves.
Abilities
“The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.”
Mega Form
Related Pokémon
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