Arbok
Is Arbok good in Pokemon Champions?
- Poison type
- Base stat total 448
- Weak to Ground, Psychic
Base Stats
Arbok Weaknesses & Resistances
Arbok Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Arbok's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Can only be used after the user has eaten a berry.
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to poison the target.
Inflicts double damage if the target is Poisoned.
Has a chance to badly poison the target.
Lowers the target’s Special Defense by two stages.
Raises the user’s Attack, Defense, and accuracy by one stage each.
Nullifies target’s ability until it leaves battle.
Badly poisons the target, inflicting more damage every turn.
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to paralyze the target.
Destroys Reflect and Light Screen.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Prevents the target from using sound-based moves for two turns.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Inflicts regular damage with no additional effect.
Only works if the target is about to use a damaging move.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to freeze the target and a chance to make the target flinch.
Target drops its held item.
Has a chance to paralyze the target and a chance to make the target flinch.
Has a chance to make the target flinch.
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Has a chance to lower the target’s accuracy by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits once for every conscious Pokémon the trainer has.
Prevents the user’s HP from lowering below 1 this turn.
Paralyzes the target.
Resets all Pokémon’s stats, accuracy, and evasion.
Sets the user’s and targets’s HP to the average of their current HP.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Power is 100 times the amount of energy Stockpiled.
Stores energy up to three times for use with Spit Up and Swallow.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
User and target swap items.
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
Related Pokémon
Other Poison picks worth scouting