Aurorus
Is Aurorus good in Pokemon Champions?
- Rock/Ice types
- Base stat total 521
- Weak to Water, Grass, Fighting
Base Stats
Aurorus Weaknesses & Resistances
Aurorus Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Aurorus's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Has a chance to freeze the target.
Has an increased chance for a critical hit.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Super-effective against Water.
Has a chance to raise all of the user’s stats by one stage.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to lower the target’s Speed by one stage.
Hits 2-5 times in one turn.
Hits 2-5 times in one turn.
Reduces damage five turns, but must be used during hail.
Resets all Pokémon’s stats, accuracy, and evasion.
Changes the weather to a sandstorm for five turns.
Causes damage when opposing Pokémon switch in.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to paralyze the target.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Speed by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Raises the user’s Special Attack and Special Defense by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Raises the user’s Defense by two stages.
Reduces damage from special attacks by 50% for five turns.
Inflicts twice the damage the user received from the last special hit it took.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
“Normal-type moves become Ice-type moves. The power of those moves is boosted a little.”
Related Pokémon
Other Rock / Ice picks worth scouting