Clawitzer
Is Clawitzer good in Pokemon Champions?
- Water type
- Base stat total 500
- Weak to Electric, Grass
Base Stats
Clawitzer Weaknesses & Resistances
Clawitzer Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Clawitzer's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
User dives underwater, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Inflicts regular damage with no additional effect.
Changes the weather to rain for five turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to freeze the target.
Has a chance to poison the target.
Has a chance to freeze the target.
Has a chance to poison the target.
Has a chance to paralyze the target.
User bounces high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Never misses.
Has a chance to make the target flinch.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
User must switch out after attacking.
Inflicts double damage if the target is Poisoned.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to lower the target’s Speed by one stage.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
If there be weather, this move has doubled power and the weather’s type.
Has a chance to lower the target’s accuracy by one stage.
Prevents the user’s HP from lowering below 1 this turn.
Copies the user’s ability onto the target.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Heals the target for half its max HP.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
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