Is Crabominable good in Pokemon Champions?
- Fighting/Ice types
- Base stat total 478
- Weak to Fire, Fighting, Flying
Base Stats
Crabominable Weaknesses & Resistances
Crabominable Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Crabominable's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Has a chance to lower the target’s Speed by one stage.
If the user takes damage before attacking, the attack is canceled.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to freeze the target.
Has a chance to confuse the target.
Lowers user’s Speed by one stage.
Has a chance to freeze the target.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to freeze the target.
Inflicts double damage if the user takes damage before attacking this turn.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to poison the target.
Has an increased chance for a critical hit.
Inflicts regular damage and can hit Dig users.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to lower the target’s Speed by one stage.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Special Defense by two stages.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Raises the user’s Defense by two stages.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Abilities
“The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.”
“The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.”
Mega Form
Related Pokémon
Other Fighting / Ice picks worth scouting