Is Mega Crabominable good in Pokemon Champions?
- Fighting/Ice types
- Base stat total 578
- Weak to Fire, Fighting, Flying
Base Stats
Mega Crabominable Weaknesses & Resistances
Mega Crabominable Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Crabominable's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Lowers targets' Speed stats by 1 stage.
This move fails if the user has already taken damage from a move in the same tur…
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Lowers the user's Attack and Defense stats by 1 stage.
Has a 10% chance of freezing targets. This move never misses in snow.
Confuses the target.
Lowers the user's Speed stat by 1 stage.
Has a 10% chance of freezing the target.
The damage dealt by this move is calculated using the user's Defense stat instea…
Removes any terrain.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Drains half the damage inflicted to heal the user.
Has a 10% chance of freezing the target.
The user reacts to the target's movement and strikes with the heel of its palm,…
This move's power is doubled if the target has already dealt damage to the user…
Inflicts regular damage with no additional effect.
The user attacks 2 to 5 times in a row.
Raises the user’s Attack and Defense by one stage.
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adj…
The less HP the user has left the greater this move's power (ranging between 20…
Summons snow for 5 turns.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
During the turn this move is used the user protects its side from moves that tar…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Has a chance to poison the target.
Has an increased chance for a critical hit.
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Has a chance to lower the target’s Defense by one stage.
The user gains the Underground status on the turn this move is used then attacks…
Has a 20% chance of making the target flinch.
Has a 20% chance of making the target flinch.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move's power is boosted by 50% if the target is holding an item. Causes the…
Inflicts regular damage with no additional effect.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Has a chance to lower the target’s Speed by one stage.
Lowers the target's Attack stat by 1 stage.
This move's power is doubled if the user attacks after the target.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Special Defense by two stages.
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The more HP the target has left the greater this move's power (ranging between 1…
Boosts the user's Defense stat by 2 stages.
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Boosts the target's Attack stat by 2 stages and confuses it.
Abilities
Related Pokémon
Other Fighting / Ice picks worth scouting