Hydrapple
Is Hydrapple good in Pokemon Champions?
- Grass/Dragon types
- Base stat total 540
- Weak to Ice, Poison, Flying
Base Stats
Hydrapple Weaknesses & Resistances
Hydrapple Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Hydrapple's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Lowers the user’s Special Attack by two stages after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Lowers the target’s Attack by one stage after inflicting damage.
Ends wild battles. Forces trainers to switch Pokémon.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Raises the user’s Attack and Special Attack by one stage.
Prevents any moves from hitting the user this turn.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Special Defense by one stage.
Damages opponents, but heals allies for 50% of their max HP.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Only works if the target is about to use a damaging move.
If target has a berry, inflicts double damage and uses the berry.
Hits twice in one turn.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Power raises when the user has lower Speed, up to a maximum of 150.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
User recovers the item it last used up.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Lowers the target’s evasion by one stage.
Abilities
“Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle”
“The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.”
Related Pokémon
Other Grass / Dragon picks worth scouting