Is Kangaskhan good in Pokemon Champions?
- Normal type
- Base stat total 490
- Weak to Fighting
Base Stats
Kangaskhan Weaknesses & Resistances
Kangaskhan Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Kangaskhan's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Hits twice in one turn.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Disables the target’s last used move for 1-8 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Increases the user’s chance to score a critical hit.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Hits every turn for 2-3 turns, then confuses the user.
Requires a turn to charge before attacking.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to paralyze the target.
Has a chance to confuse the target.
Inflicts regular damage and can hit Dig users.
Lowers user’s Speed by one stage.
Has a chance to lower the target’s Defense by one stage.
Has a chance to burn the target.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dive users.
Has a chance to paralyze the target.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Has an increased chance for a critical hit.
Only works if the target is about to use a damaging move.
Power is doubled if the target has already received damage this turn.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to make the target flinch.
Has a chance to lower the target’s Speed by one stage.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Hits once for every conscious Pokémon the trainer has.
Inflicts twice the damage the user received from the last physical hit it took.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Changes the weather to a sandstorm for five turns.
Changes the weather to sunny for five turns.
Abilities
“The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.”
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
Mega Form
Related Pokémon
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