Liepard
Is Liepard good in Pokemon Champions?
- Dark type
- Base stat total 446
- Weak to Fighting, Bug, Fairy
Base Stats
Liepard Weaknesses & Resistances
Liepard Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Liepard's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Only works if the target is about to use a damaging move.
Target drops its held item.
Power is doubled if the target has already received damage this turn.
Has a chance to make the target flinch.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Lowers the target’s Special Defense by two stages.
Raises the user’s Special Attack by two stages.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Can only be used as the first move after the user enters battle. Causes the tar…
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to poison the target.
Has a chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Attack by one stage.
Destroys Reflect and Light Screen.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
User must switch out after attacking.
Has a chance to burn the target and a chance to make the target flinch.
Has a chance to freeze the target and a chance to make the target flinch.
Has a chance to paralyze the target and a chance to make the target flinch.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Allows the trainer to switch out the user and pass effects along to its replacem…
Lowers the target’s Attack by two stages.
Uses the target’s last used move.
Raises the user’s evasion by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
User sleeps for two turns, completely healing itself.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
User and target swap items.
Abilities
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