Mabosstiff

Mabosstiff
Dark
BST 505 · Best Atk 120
Quick answer

Is Mabosstiff good in Pokemon Champions?

Mabosstiff is available in the Champions roster. It is a Dark Pokémon with 505 base stat total, and its most useful listed moves include Crunch, Dark Pulse, Jaw Lock, Lash Out.
  • Dark type
  • Base stat total 505
  • Weak to Fighting, Bug, Fairy

Base Stats

HP80
Atk120
Def90
SpA60
SpD70
Spe85

Mabosstiff Weaknesses & Resistances

Mabosstiff Weaknesses

Fighting2x
Bug2x
Fairy2x
Resists
Ghost0.5x
Dark0.5x
Immune
Psychic0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

darkSTAB Coverage
Super Effective
psychicghost
Neutral
normalfirewaterelectricgrassicepoisongroundflyingbugrockdragonsteel
½×
Resisted
fightingdarkfairy
Calc vs top threats

One tap: Mabosstiff's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

CrunchSTAB
80 BP··PHY

Has a chance to lower the target’s Defense by one stage.

Dark PulseSTAB
80 BP··SPC

Has a chance to make the target flinch.

Jaw LockSTAB
80 BP··PHY

Prevents you and the target from switching out.

Lash OutSTAB
75 BP··PHY

Power doubles if the user had a stat stage lowered this turn.

BiteSTAB
60 BP··PHY

Has a chance to make the target flinch.

ThiefSTAB
60 BP··PHY

Takes the target’s item.

SnarlSTAB
55 BP·95%·SPC

Has a chance to lower the target’s Special Attack by one stage.

PaybackSTAB
50 BP··PHY

Power is doubled if the target has already moved this turn.

ComeuppanceSTAB
1 BP··PHY

The user retaliates with much greater force against the opponent that last infli…

Fake TearsSTAB
STA

Lowers the target’s Special Defense by two stages.

TauntSTAB
STA

For the next few turns, the target can only use damaging moves.

Helping Hand+5
STA

Ally’s next move inflicts half more damage.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Double-Edge
120 BP··PHY

User receives 1/3 the damage inflicted in recoil.

Outrage
120 BP··PHY

Hits every turn for 2-3 turns, then confuses the user.

Hyper Voice
90 BP··SPC

Inflicts regular damage with no additional effect.

Play Rough
90 BP·90%·PHY

Has a chance to lower the target’s Attack by one stage.

Wild Charge
90 BP··PHY

User receives 1/4 the damage it inflicts in recoil.

Abilities

1
Ability 1
Intimidate

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

2
Ability 2
Hidden Ability

Related Pokémon

Other Dark picks worth scouting

Recommended next step
Deeper analysis on Smogon →