Mabosstiff

Mabosstiff
Dark
BST 505 · Best Atk 120
Quick answer

Is Mabosstiff good in Pokemon Champions?

Mabosstiff is available in the Champions roster. It is a Dark Pokémon with 505 base stat total, and its most useful listed moves include Crunch, Dark Pulse, Jaw Lock, Lash Out.
  • Dark type
  • Base stat total 505
  • Weak to Fighting, Bug, Fairy

Base Stats

HP80
Atk120
Def90
SpA60
SpD70
Spe85

Mabosstiff Weaknesses & Resistances

Mabosstiff Weaknesses

Fighting2x
Bug2x
Fairy2x
Resists
Ghost0.5x
Dark0.5x
Immune
Psychic0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

DarkSTAB Coverage
2×
Super Effective
PsychicGhost
1×
Neutral
NormalFireWaterElectricGrassIcePoisonGroundFlyingBugRockDragonSteel
½×
Resisted
FightingDarkFairy
Calc vs top threats

One tap: Mabosstiff's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

CrunchSTAB
80 BP··PHY

Has a 20% chance of lowering the target's Defense stat by 1 stage.

Dark PulseSTAB
80 BP··SPC

Has a 20% chance of making the target flinch.

Jaw LockSTAB
80 BP··PHY

The user and target gain the Jaw Locked status.

Lash OutSTAB
75 BP··PHY

This move's power is doubled if the user's stats were lowered during the turn th…

BiteSTAB
60 BP··PHY

Has a 30% chance of making the target flinch.

ThiefSTAB
60 BP··PHY

If the user is not already holding an item it steals the target's held item.

SnarlSTABAoE
55 BP·95%·SPC

Lowers targets' Sp. Atk stats by 1 stage.

PaybackSTAB
50 BP··PHY

This move's power is doubled if the user attacks after the target.

ComeuppanceSTAB
PHY

The user retaliates to deal 150% of the damage it took from an opponent's move d…

Fake TearsSTAB
STA

Lowers the target's Sp. Def stat by 2 stages.

TauntSTAB
STA

Gives the target the Taunted status.

Helping Hand+5
STA

Boosts the power of an ally's move by 50% during the turn this move is used.

Protect+4
STA

The user protects itself from incoming moves for the turn. With each consecutive…

Giga Impact
150 BP·90%·PHY

The user gains the Recharging status on the turn after this move is used.

Hyper Beam
150 BP·90%·SPC

The user gains the Recharging status on the turn after this move is used.

Double-Edge
120 BP··PHY

The user takes 1/3 of the damage dealt by this move.

Outrage
120 BP··PHY

The user gains the Rampaging status.

Hyper VoiceAoE
90 BP··SPC

Inflicts regular damage with no additional effect.

Play Rough
90 BP·90%·PHY

Has a 10% chance of lowering the target's Attack stat by 1 stage.

Wild Charge
90 BP··PHY

The user takes 1/4 of the damage dealt by this move.

Abilities

1
Ability 1
Intimidate

“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”

2
Ability 2

“Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.”

★
Hidden Ability

“Doubles the damage dealt to a target that has just switched into battle.”

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Recommended next step
Deeper analysis on Smogon →