Malamar
DarkPsychic
BST 482 · Best Atk 92
Quick answer

Is Malamar good in Pokemon Champions?

Malamar is available in the Champions roster. It is a Dark/Psychic Pokémon with 482 base stat total, and its most useful listed moves include Trick Room, Future Sight, Foul Play, Psychic.
  • Dark/Psychic types
  • Base stat total 482
  • Weak to Bug, Fairy

Base Stats

HP86
Atk92
Def88
SpA68
SpD75
Spe73

Battle Plan

Weak To
Bug4x
Fairy2x
Immune
Psychic0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

darkSTAB Coverage
Super Effective
psychicghost
Neutral
normalfirewaterelectricgrassicepoisongroundflyingbugrockdragonsteel
½×
Resisted
fightingdarkfairy
psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark
Calc vs top threats

One tap: Malamar's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

Trick RoomSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

Foul PlaySTAB
95 BP··PHY

Calculates damage with the target’s attacking stat.

PsychicSTAB
90 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Dark PulseSTAB
80 BP··SPC

Has a chance to make the target flinch.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Throat ChopSTAB
80 BP··PHY

Prevents the target from using sound-based moves for two turns.

Zen HeadbuttSTAB
80 BP·90%·PHY

Has a chance to make the target flinch.

Lash OutSTAB
75 BP··PHY

Inflicts regular damage with no additional effect.

Psychic NoiseSTAB
75 BP··SPC
Night SlashSTAB
70 BP··PHY

Has an increased chance for a critical hit.

Psycho CutSTAB
70 BP··PHY

Has an increased chance for a critical hit.

Knock OffSTAB
65 BP··PHY

Target drops its held item.

Brutal SwingSTAB
60 BP··PHY

Inflicts regular damage with no additional effect.

ThiefSTAB
60 BP··PHY

Takes the target’s item.

PaybackSTAB
50 BP··PHY

Power is doubled if the target has already moved this turn.

Stored PowerSTAB
20 BP··SPC

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Calm MindSTAB
STA

Raises the user’s Special Attack and Special Defense by one stage.

Fake TearsSTAB
STA

Lowers the target’s Special Defense by two stages.

Abilities

1
Ability 1

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.

2
Ability 2
Hidden Ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

On Mega Evolution →
Δ
Contrary

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.

Mega Form

Recommended next step
Deeper analysis on Smogon →