Perrserker

Perrserker
Steel
BST 440 · Best Atk 110
Quick answer

Is Perrserker good in Pokemon Champions?

Perrserker is available in the Champions roster. It is a Steel Pokémon with 440 base stat total, and its most useful listed moves include Steel Beam, Iron Tail, Flash Cannon, Iron Head.
  • Steel type
  • Base stat total 440
  • Weak to Fire, Fighting, Ground

Base Stats

HP70
Atk110
Def100
SpA50
SpD60
Spe50

Perrserker Weaknesses & Resistances

Perrserker Weaknesses

Fire2x
Fighting2x
Ground2x
Resists
Normal0.5x
Grass0.5x
Ice0.5x
Flying0.5x
Psychic0.5x
Bug0.5x
Rock0.5x
Dragon0.5x
Steel0.5x
Fairy0.5x
Immune
Poison0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

steelSTAB Coverage
Super Effective
icerockfairy
Neutral
normalgrassfightingpoisongroundflyingpsychicbugghostdragondark
½×
Resisted
firewaterelectricsteel
Calc vs top threats

One tap: Perrserker's most-run set against each top meta set, preloaded in the damage calc.

Movepool

Sorted by STAB then competitive usage

Steel BeamSTAB
140 BP·95%·SPC

Inflicts damage, and the user takes damage equal to half of its max HP, rounded…

Iron TailSTAB
100 BP·75%·PHY

Has a chance to lower the target’s Defense by one stage.

Flash CannonSTAB
80 BP··SPC

Has a chance to lower the target’s Special Defense by one stage.

Iron HeadSTAB
80 BP··PHY

Has a chance to make the target flinch.

Gyro BallSTAB
PHY

Power raises when the user has lower Speed, up to a maximum of 150.

Heavy SlamSTAB
PHY

Power is higher when the user weighs more than the target, up to a maximum of 12…

Iron DefenseSTAB
STA

Raises the user’s Defense by two stages.

Metal BurstSTAB
PHY

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Metal SoundSTAB
85%·STA

Lowers the target’s Special Defense by two stages.

Fake Out+3
40 BP··PHY

Can only be used as the first move after the user enters battle. Causes the tar…

Helping Hand+5
STA

Ally’s next move inflicts half more damage.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Thunder Wave
90%·STA

Paralyzes the target.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Close Combat
120 BP··PHY

Lowers the user’s Defense and Special Defense by one stage after inflicting dama…

Double-Edge
120 BP··PHY

User receives 1/3 the damage inflicted in recoil.

Gunk Shot
120 BP·80%·PHY

Has a chance to poison the target.

Thrash
120 BP··PHY

Hits every turn for 2-3 turns, then confuses the user.

Thunder
110 BP·70%·SPC

Has a chance to paralyze the target.

Abilities

1
Ability 1
2
Ability 2

Powers up moves that make direct contact.

Hidden Ability

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Recommended next step
Deeper analysis on Smogon →