Quaquaval
Is Quaquaval good in Pokemon Champions?
- Water/Fighting types
- Base stat total 530
- Weak to Electric, Grass, Flying
Base Stats
Quaquaval Weaknesses & Resistances
Quaquaval Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Quaquaval's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dive users.
Has a chance to lower the target’s Defense by one stage.
Destroys Reflect and Light Screen.
Lowers the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Raises the user’s Attack and Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts twice the damage the user received from the last physical hit it took.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Changes the weather to rain for five turns.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
User must switch out after attacking.
Target drops its held item.
Never misses.
Has an increased chance for a critical hit.
Has double power if the user has no held item.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Hits twice in one turn.
Inflicts regular damage with no additional effect.
Raises the user’s Speed by two stages.
Allows the trainer to switch out the user and pass effects along to its replacem…
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack by two stages.
Throws held item at the target; power depends on the item.
Increases the user’s chance to score a critical hit.
For five turns, protects all Pokémon on the ground from major status ailments an…
Discards the user’s stat changes and copies the target’s.
User sleeps for two turns, completely healing itself.
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
Related Pokémon
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