Is Salamence good in Pokemon Champions?
- Dragon/Flying types
- Base stat total 600
- Weak to Ice, Rock, Dragon
Base Stats
Salamence Weaknesses & Resistances
Salamence Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Salamence's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Gives the user's side the Tailwind status for 4 turns.
Lowers the user's Sp. Atk stat by 2 stages.
The user gains the Rampaging status.
Has a 30% chance of confusing the target. This move never misses in rain and can…
Has a 20% chance of making the target flinch. If the target has the Minimized st…
The user gains the Sky-High status on the turn this move is used then attacks on…
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a 30% chance of making the target flinch.
This move never misses.
Lowers targets' Attack stats by 1 stage.
If there are other Pokémon in the target's party that can switch into battle the…
The user attacks twice in a row.
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. A…
Boosts the user's Attack and Speed stats by 1 stage.
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the…
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
User receives 1/3 the damage inflicted in recoil.
The user gains the Rampaging status.
Has a 10% chance of burning the target.
Inflicts regular damage with no additional effect.
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 10% chance of burning targets.
Has a 10% chance of burning the target.
Inflicts regular damage with no additional effect.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Has a 20% chance of making the target flinch.
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 20% chance of making the target flinch.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user couldn't act or its move missed or fail…
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Has a 10% chance of burning the target and a 10% chance of making the target fli…
Has a 10% chance of paralyzing the target and a 10% chance of making the target…
Has a 30% chance of making the target flinch.
Inflicts regular damage with no additional effect.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Gives the target the Bound status.
Has a chance to lower the target’s accuracy by one stage.
During the turn this move is used if the user takes damage from a move that woul…
The user gains a 2-stage Critical-Hit Ratio Boost.
Boosts the user's Defense stat by 2 stages.
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
If there are other Pokémon in the target's party that can switch into battle the…
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
“When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.”
Official Ladder
Pokémon HOME · championsbattledata.com- Double-Edge 75.5%
- Earthquake 72.3%
- Dragon Dance 69.3%
- Roost 53.4%
- Draco Meteor 31.6%
- Salamencite 94%
- Choice Scarf 2.8%
- Life Orb 1.3%
- Intimidate 98.9%
- Moxie 1.1%
- Adamant (+Attack / −Sp. Atk)41.7%
- Naive (+Speed / −Sp. Def)18.4%
- Jolly (+Speed / −Sp. Atk)18.1%
- 1 HP / 32 Atk / 1 Def / 32 Spe14.1%
- 2 HP / 32 Atk / 32 Spe13.1%
- 2 HP / 32 SpA / 32 Spe3.9%
- Protect 93.3%
- Hyper Voice 91.1%
- Tailwind 63.2%
- Draco Meteor 61.2%
- Flamethrower 40.5%
- Salamencite 96.7%
- Haban Berry 0.7%
- Choice Scarf 0.5%
- Intimidate 98.9%
- Moxie 1.1%
- Timid (+Speed / −Attack)55.8%
- Modest (+Sp. Atk / −Attack)27.6%
- Hasty (+Speed / −Defense)5.2%
- 2 HP / 32 SpA / 32 Spe43.7%
- 1 HP / 32 SpA / 1 SpD / 32 Spe5.8%
- 13 HP / 15 SpA / 20 SpD / 18 Spe2.9%
Mega Form
Related Pokémon
Other Dragon / Flying picks worth scouting