Typhlosion (Hisui)
Is Typhlosion (Hisui) good in Pokemon Champions?
- Fire/Ghost types
- Base stat total 534
- Weak to Water, Ground, Rock
Base Stats
Typhlosion (Hisui) Weaknesses & Resistances
Typhlosion (Hisui) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Typhlosion (Hisui)'s most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
User foregoes its next turn to recharge.
Inflicts more damage when the user has more HP remaining, with a maximum of 150…
Removes the user’s Fire type after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Has a chance to burn the target and a chance to make the target flinch.
Has double power if the target has a major status ailment.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Confuses the target.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Inflicts damage equal to the user’s level.
Lowers the PP of the target’s last used move by 4.
Changes the weather to sunny for five turns.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Attack by one stage.
User receives 1/4 the damage it inflicts in recoil.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Power raises when the user has lower Speed, up to a maximum of 150.
Raises the user’s Attack by one stage.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Immediately ends wild battles. Forces trainers to switch Pokémon.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
Related Pokémon
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