Umbreon
Is Umbreon good in Pokemon Champions?
- Dark type
- Base stat total 525
- Weak to Fighting, Bug, Fairy
Base Stats
Umbreon Weaknesses & Resistances
Umbreon Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Umbreon's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Power is doubled if the target has already received damage this turn.
Has a chance to make the target flinch.
Takes the target’s item.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Lowers the target’s Special Defense by two stages.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Prevents any moves from hitting the user this turn.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Lowers the target’s Attack by one stage.
Allows the trainer to switch out the user and pass effects along to its replacem…
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Attack by two stages.
Confuses the target.
Uses the target’s last used move.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Prevents the user’s HP from lowering below 1 this turn.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Increases the user’s chance to score a critical hit.
User swaps Defense and Special Defense changes with the target.
Reduces damage from special attacks by 50% for five turns.
Prevents the target from leaving battle.
Heals the user by half its max HP. Affected by weather.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
User and target swap abilities.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
Lowers the target’s Attack and Defense by one stage.
Badly poisons the target, inflicting more damage every turn.
User will recover half its max HP at the end of the next turn.
Abilities
“If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.”
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
Related Pokémon
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