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Mixed Physical Wallbreaker Core · Reg M-B

Garchomp + Kingambit

43 tournament teams ran this core(23.8% of 181 indexed)
▸ How it works

Garchomp's Earthquake spread + Kingambit's Iron Head/Kowtow Cleave covers ten of the eighteen types between them. This is the 'hit everything for super-effective' core.

▸ Strengths
  • +Earthquake hits Kingambit's Steel, Fire, Electric, and Poison checks — natural answer to Heatran, Iron Hands, Iron Bundle.
  • +Garchomp's Rough Skin punishes physical attackers that try to OHKO it through Yache Berry.
  • +Both Pokémon survive priority with their bulk and forced switching plays.
▸ Weaknesses
  • Both very slow — Garchomp at 169 max, Kingambit at 105. Without Tailwind support, you're getting outsped by the entire top 10.
  • Earthquake friendly fire — pairing these two means your other slots can't be Ground-weak unless they're Flying/Levitate.
  • Both lose to bulky Water types running Burn moves (Rotom-Wash will-o-wisp ruins both).
Common teammates (curated)
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Tournament teams running this core (6)
Data synced 2026-07-21See wrong data? Report it