▸ How it works
Garchomp's Earthquake spread + Kingambit's Iron Head/Kowtow Cleave covers ten of the eighteen types between them. This is the 'hit everything for super-effective' core.
▸ Strengths
- +Earthquake hits Kingambit's Steel, Fire, Electric, and Poison checks — natural answer to Heatran, Iron Hands, Iron Bundle.
- +Garchomp's Rough Skin punishes physical attackers that try to OHKO it through Yache Berry.
- +Both Pokémon survive priority with their bulk and forced switching plays.
▸ Weaknesses
- −Both very slow — Garchomp at 169 max, Kingambit at 105. Without Tailwind support, you're getting outsped by the entire top 10.
- −Earthquake friendly fire — pairing these two means your other slots can't be Ground-weak unless they're Flying/Levitate.
- −Both lose to bulky Water types running Burn moves (Rotom-Wash will-o-wisp ruins both).
Common teammates (curated)
▸ Start building
Build a team around this core →Opens the team builder with Garchomp + Kingambit pre-slotted. Tweak the remaining slots from there.
Tournament teams running this core (6)
- ARegularGuyMaddo's Cup #8 | 100€ for the Winner | Reg M-A2026-05-23
- KsomonChampions Collective #92026-05-18
- BatCoachUnova Champions League #5 / POKÉMON CHAMPIONS2026-05-15
- Rururinillo[❄️lanakila.vg] First Ascent2026-05-26
- kataboVGCA Battle Hall: Academy Ace Edition #22026-05-31
- 57 62VGCA Battle Hall: Academy Ace Edition #12026-05-24
●Data synced 2026-06-06See wrong data? Report it